Legal document · Lobbycraft

Terms of Use

Last updated: September 30, 2026
§1

Summary

These terms cover the Lobbycraft plugin for Unreal Engine and the Lobbycraft Demo sample game, both made by Filipe Tessaro.

§2

The plugin license

The plugin is sold on Fab. Your rights to use it, and to ship it inside your own games, come from the license you accept on Fab when you acquire it. These terms do not replace that license; where they conflict, the Fab license wins.

§3

Your game, your stores

You are responsible for your own Steamworks, Epic Games and other store accounts, credentials, store pages and privacy policy. The plugin talks to those services with your credentials and within their rules; it does not change what those rules allow.

§4

The Demo

The Demo is free and exists to show and test the plugin. It may change, stop working or be removed at any time, and its test achievements and sessions have no value.

§5

Third-party services

Online features depend on Steam (Valve Corporation) and Epic Online Services (Epic Games). Their terms apply to your use of them, and we do not control their availability.

§6

No warranty

The plugin and the Demo are provided "as is". We test each release on the engine versions listed on Fab, but we cannot promise they work with every project, engine version or store change, and are not liable for lost data, revenue or store standing, to the extent the law allows.

§7

Changes

These terms may be updated; the date at the top always reflects the latest version.

§8

Contact